Message如何被分发到Handler.handlerMessage()?
在Handler通过各种方法发送Message之后,最后都是将Message添加到了MessageQueue中。
frameworks/base/core/java/android/os/Handler.java
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
下面简单分析一下MessageQueue.enqueueMessage()的实现。
frameworks/base/core/java/android/os/MessageQueue.java
boolean enqueueMessage(Message msg, long when) {
//可用性检查
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
//如果消息队列处于退出状态,则直接返回
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
msg.recycle();
return false;
}
//标记Message为正在使用状态
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// mMessages为null时,将msg设置为head
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
//查找合适的位置,并将Message插入到队列中
//合适的位置是指在队列的尾部或者是大于时间点Message的前面
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
至此,Message已经被插入到了MessageQueue的合适位置中。
在前面我们谈到,当Looper.loop()
调用之后,Looper会调用MessageQueue.next()
不断的从MessageQueue中取出Message交给Handler处理,下面我们接着分析一下这个过程。
frameworks/base/core/java/android/os/MessageQueue.java
Message next() {
int nextPollTimeoutMillis = 0;
for (;;) {
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
//下一个Message还未准备好,设置唤醒时
if (now < msg.when) {
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// 取得Message,则返回
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
return msg;
}
} else {
nextPollTimeoutMillis = -1;
}
//正在退出状态,返回null
if (mQuitting) {
dispose();
return null;
}
}
nextPollTimeoutMillis = 0;
}
}
从上面的代码可以看出,当调用MessageQueue.next()
的时候会阻塞住,只有等待Message.when符合条件的时候,才会返回。在这之后,Looper.loop()
得以继续往下执行。
frameworks/base/core/java/android/os/Looper.java
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
for (;;) {
//可能阻塞住
Message msg = queue.next();
if (msg == null) {
return;
}
//调用发送这个Message的Handler的dispatchMessage()
msg.target.dispatchMessage(msg);
//回复成员变量初始状态,并标记flags为FLAG_IN_USE
msg.recycleUnchecked();
}
}
至此,一个Message从被发送到被处理的整个流程就很清晰了。
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